![Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there](https://preview.redd.it/jk41du2uvl581.png?width=672&format=png&auto=webp&s=1550e35b208e70606b6897726f0714a78ce68825)
Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there
![Blender rig exporter/animation importer - #1078 by Katzenpunk - Community Tutorials - DevForum | Roblox Blender rig exporter/animation importer - #1078 by Katzenpunk - Community Tutorials - DevForum | Roblox](https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/b/f/c/bfcb08277b08c43be067cc07b241da814b4b1c89.png)
Blender rig exporter/animation importer - #1078 by Katzenpunk - Community Tutorials - DevForum | Roblox
![Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya](https://preview.redd.it/340jjj6txnh21.jpg?auto=webp&s=3260fae188dbfaf73d759f95fff7daff7916fb60)
Need help! How can I export this whole Blender scene into Maya while keeping the whole rig intact? : r/Maya
![Fastest way from Static Mesh to Fully Animated Character : Blender to Character Creator 4 - Humanoid Pipeline [$] - BlenderNation Fastest way from Static Mesh to Fully Animated Character : Blender to Character Creator 4 - Humanoid Pipeline [$] - BlenderNation](https://www.blendernation.com/wp-content/uploads/2022/06/13_Sculpting-Expressions-in-Blender.png)
Fastest way from Static Mesh to Fully Animated Character : Blender to Character Creator 4 - Humanoid Pipeline [$] - BlenderNation
Importing rig causes visible issues (Blender 2.8.1) - Animation and Rigging - Blender Artists Community
![Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube](https://i.ytimg.com/vi/vrN9duEoA6g/maxresdefault.jpg)
Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube
![Parts of my rig do not export properly to Collada or FBX format - Animation and Rigging - Blender Artists Community Parts of my rig do not export properly to Collada or FBX format - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/7/2/c/72cef8912ddda3cb2d7c25cb45f13512fe849224.jpeg)
Parts of my rig do not export properly to Collada or FBX format - Animation and Rigging - Blender Artists Community
![export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange](https://i.stack.imgur.com/lEVx5.png)
export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange
![Todor (CGDive) on Twitter: "📺 Blender to #GodotEngine character workflow. I am focusing on exporting a clean rig and animations through GLTF and I think I found well-optimized settings. Also features a Todor (CGDive) on Twitter: "📺 Blender to #GodotEngine character workflow. I am focusing on exporting a clean rig and animations through GLTF and I think I found well-optimized settings. Also features a](https://pbs.twimg.com/media/E7d90IEUYA077UQ.jpg:large)
Todor (CGDive) on Twitter: "📺 Blender to #GodotEngine character workflow. I am focusing on exporting a clean rig and animations through GLTF and I think I found well-optimized settings. Also features a
![export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange](https://i.stack.imgur.com/rBLc8.png)